At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. These serve as area transitions of a sort, although whether the mist is transporting you somewhere magically, or whether you lose yourself in it and emerge somewhere on the other side after an indeterminate period of travel is anyone’s guess. Note: You can put the Mysterious Bird on this rock if you wish. This is, in fact, a different version of the Other World than you’ve been traveling through, and here it’ll become apparent how this place works. With that, either use the southeastern exit to return to the previously-explored vine-covered chambers, or the southern one to reach the passage to the south, which connects to the chamber where you met Kesten. Leave the dungeon and return to the world map and check your kingdom tab to find the new event “Honor the Fallen”. Before you leave via either the area transition to the south or southeast, loot a chest near the plant [Perception 28] [Trickery 29] to score 403 GP, some masterwork weapons and a potion. She aided you when you sought to topple the Stag Lord, then turned on you and attempted to destroy your barony immediately after you claimed it. Interact with the stone to [Place the bird on the dais], then use the hearth by the Old Gnome’s tent to rest. Save your game, then head over to the owlbear, and more importantly, to the chest behind it. But what do I do next?”… or if you need to prepare first (last chance to do so!) While equipped you’ll be able to safely pass through the mist without being transported along the usual routes, allowing you to explore the Other World more freely. Odd thing, saving the … Whether you take a souvenir or not, you’ll gain a hefty experience reward once the plant is dead and burned. After that kill the beasts and talk to him. Discretion may be the better part of valor in this case, so make sure you have a character with a good (10+) Stealth skill score and prepare the Invisibility, Greater spell. Respond to the gnome when he questions your motivations - a rare full-spectrum moral choice - however best suits your protagonist, then after some ominous, fatalistic commentary from the gnome, ask “I’ve solved your riddle. Split your party and wait. Oh well, still love the game. Another chest [Perception 32] can be found on the western edge of the chamber. select the option “I still have some business to take care of here. Enlarged Owlbear-like Treant drops when killed: 1) First-World Fruit x3 and 2) Amulet of Mighty Fists +3. Your email address will not be published. This verdant world you find yourselves in is quite a departure from the caves you were in earlier. Looks like you’ve got more work to do. Your email address will not be published. Respond to the gnome when he questions your motivations – a rare full-spectrum moral choice – however best suits your protagonist, then after some ominous, fatalistic commentary from the gnome, ask “I’ve solved your riddle. to gain a Root of the Everbloom Flower then/or opt to [Burn the flower]. If you have two tanks, split them up, otherwise keep your tank for the Owlbear fight. Other World. A few fights, as it turns out. Even un-Hasted, lesser warriors should have little trouble cutting this weed down to size. A few fights, as it turns out. You are now in Plane B, meaning there should be new critters to fight. Remove ads and unlock special features, Baronial Business after the Troll Trouble, Baronial Business after the Varnhold Expedition, Return to the Bridge Over the Gudrin River, War of the River Kings - River Blades' Camp, War of the River Kings - Pitax Royal Palace, Sound of a Thousand Screams - Saving Allies, Sound of a Thousand Screams - Exploring the House at the Edge of Time, Sound of a Thousand Screams - Mirror Memories and Three Keys to the Apology, Sound of a Thousand Screams - Showdown with Nyrissa, The Cursed King - Showdown with the Lantern King, Chapter 1 - Getting Started in the Outskirts, Chapter 1 - Trailing Tartuccio and the Stag Lord. This will cause portals to open, out of which will emerge three Primal Manticores. When the ghostly images vanish, search the oddly-oppressive rock the nymph was standing on [Perception 1], then note the Treant-Enlarged Owlbear on a cliff to the north. What this “eldest” entity is and why she needs to atone are a mystery as of yet, but it does suggest that even should you end the threat the Guardian of the Bloom poses to your barony, it may be just the beginning of your troubles. We’ll talk later.”. Cut them all down, then search a nearby corpse to find Chaos Shard, a Dagger +2 that can Confuse enemies when it … You’ll appear in another section of the Other World area, where you’ll witness a ghostly image of the Guardian of the Bloom walking through a gauntlet of hostile humanoids who are also ghostly. Venture northwest, then north to spot the Giant Fly Trap and engage with your tank. Split your party and wait. Skipped a section in Womb of Lamashtu (Spoilers, obviously) spoiler So I had cleared out the cave area and there is that one area that you (ostensibly) cannot get to without going into the First World (Other World). Go through either northern mist to arrive at a section of the Other World unremarkable save for an Old Gnome, his camp, and another oddly-oppressive rock. This plant isn’t going down without a fight. Collect these bones, then head west to return to the pool of bitter regrets near the ruins. Creepy. Or an Other World, as the case may be. Either pick the option to [Take a part of the flower’s root.] If they don't like you, they can and will hit the road. Without its animal defenders, the plant can do little but die, which surprisingly prompts debate on what to do with the vegetation. Make your way north and kill two small groups of Primal Giant Spiders, then continue north and east to find an iridescent bird on some vines [Perception 0] that clearly has no natural fear of humanoids. Sure, slightly spoilerific, but you’ll probably want to be prepared. You can put the Mysterious Bird on this rock if you wish. After resting, return to the oddly-ominous stone to find that the beautifully singing bird is now gone, and in its place are some Bird Bones. These serve as area transitions of a sort, although whether the mist is transporting you somewhere magically, or whether you lose yourself in it and emerge somewhere on the other side after an indeterminate period of travel is anyone’s guess. Womb of Lamashtu (Revisited) I have deleted all of the events from the prior map for clarity. The second, non-protagonist party will appear in a vine-covered cave. When you interact with it, you’ll get a new option, [Throw the bird’s bones into the water. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. No such threat is present here now, but if you head north to the pool of bitter regrets you’ll find a pair of Primal Manticores. It’s all an illusion of choice, however, as the southeastern and southwestern mists will take you back to the previous area and the northern mists both lead to the same area, albeit two different parts of said area. When you’re ready, interact with the Everbloom Flower and select the option [Drop the poison from the lake on the petals] to finally hinder the Everbloom Flower. Required fields are marked *, Pathfinder: Kingmaker – Other World Walkthrough. When you emerge from the narrow cleft you found at the end of the Womb of Lamashtu cavern complex, you’ll find yourself in another world. Next turn your attention to two bluish, swirling clouds of mist on the ground. He’ll ramble on cryptically about the “Goddess” - presumably the Guardian of the Bloom you’re seeking, and give you vague advice for how to escape this place. Of secondary importance is your arcane spellcaster(s), as any side which gets Haste will likely have more offensive power than the other. Sneak in, grab the treasure from the chest, then retreat back down to the lower levels. You saw the origin story of the Stag Lord back in the day, now it looks like this nymph is getting her own. The wait time will likely be long enough for any shorter buffs (like Haste) to expire, but after a moment more portals will open up, out of which three Owlbears will emerge. By 12 Feb 2021 12 Feb 2021 There are multiple maps named Other World, this one focus on the Other World with everbloom flower. Work your way uphill to the northeast once you get past these trapshrooms and witness another ghostly scene play out where an accomplice (or perhaps a manipulated minion) of the Guardian of the Bloom will question her use of the “Everbloom Flower”. Form Lake Silverstep Village, you can reach there by follow these directions: East; East; East; Southwest; If you sent Kesten to find the source of the bloom, you can find him here. Make your way north and kill two small groups of Primal Giant Spiders, then continue north and east to find an iridescent bird on some vines [Perception 0] that clearly has no natural fear of humanoids. You saw the origin story of the Stag Lord back in the day, now it looks like this nymph is getting her own. This is, in fact, a different version of the Other World than you’ve been traveling through, and here it’ll become apparent how this place works. When the Giant Fly Trap is defeated, your party will reunite only to be immediately accosted by a Primal Manticore and a Primal Hydra. No such threat is present here now, but if you head north to the pool of bitter regrets you’ll find a pair of Primal Manticores. You’ll appear in another section of the Other World area, where you’ll witness a ghostly image of the Guardian of the Bloom walking through a gauntlet of hostile humanoids who are also ghostly. @gerhart for me it was automatic after defeating all the enemies with the first party. While you’ve known for a long time that the Guardian of the Bloom wanted to keep the Stolen Lands lawless and uncivilized, what you didn’t know was how she’d set up - and then toppled - rulers and strongmen. There are actually two nearly identical planes that you’ve been traveling between, let’s call them Plane A and Plane B. You can also rest at the nearby Hearth [Perception 1], which will certainly prove invaluable before long. These two foes should be no match for your combined party, after which turn your attention to the Everbloom Flower. Either pick the option to [Take a part of the flower’s root.] Pathfinder: Kingmaker > General Discussions > Topic Details. After dealing with the Everbloom Flower, you’ll have to split up your party, and while it’s a short duration, both half-parties will have to win a battle while divided before they’re allowed to regroup. fter read the letter … Interact with the stone to [Place the bird on the dais], then use the hearth by the Old Gnome’s tent to rest. Pathfinder: Kingmaker > Spoilers > Topic Details. After resting, return to the oddly-ominous stone to find that the beautifully singing bird is now gone, and in its place are some Bird Bones. Unlike previous manticores you fought, these beasts have 20% concealment, a slight amount of Damage Reduction, high HP, and higher Attack bonuses than you’re used to, from Manticores, at least. With that, either use the southeastern exit to return to the previously-explored vine-covered chambers, or the southern one to reach the passage to the south, which connects to the chamber where you met Kesten. There's some monsters near your starting area, but after you defeat them, don't move. Next to it, you will find a new green marker (a bit lower and to the right of the goblin village you visited before). Make sure your Magical Lantern is not equipped, then head through the mist to the west to switch from Plane B to Plane A (where the Old Gnome can be found). Any encounters or treasure you previously skipped will still be there. Another chest to the south is less well-hidden, and it contains more masterwork weapons and a potion. Do so, then interact with the plant and choose to [Destroy the flower]. Discretion may be the better part of valor in this case, so make sure you have a character with a good (10+) Stealth skill score and prepare the Invisibility, Greater spell. While this beast isn’t much stronger than, say, a Greater Enraged Owlbear, it does have the unfortunate perk of being immortal, which demands some preparation. Head down from the capital to find the place where Shrine of Lamashtu is located. There you'll agree the source of the seeds is the drinking water of the villagers nearby. Make sure your Magical Lantern is not equipped, then head through the mist to the west to switch from Plane B to Plane A (where the Old Gnome can be found). Description [edit | … Defeat the enemies, move up and follow the trail of the escaped Lamashtu priest. Collect these bones, then head west to return to the pool of bitter regrets near the ruins. Also, apparently she’s not working from the understandable motive of defending the natural order of the Stolen Lands, but she’s serving an even more powerful, predatory entity in search of atonement. Work your way uphill to the northeast once you get past these trapshrooms and witness another ghostly scene play out where an accomplice (or perhaps a manipulated minion) of the Guardian of the Bloom will question her use of the “Everbloom Flower”. Another chest [Perception 32] can be found on the western edge of the chamber. ], after which select the option [Collect water from the pond] to obtain a Vial with Poisoned Water. Watch a phantasm of the Guardian of the Bloom lament, then interact with the water, if you wish – none of your choices here make a discernible difference. When you emerge from the narrow cleft you found at the end of the Womb of Lamashtu cavern complex, you’ll find yourself in another world. Lure them south and bottleneck them near the ruins, as they’re much easier to deal with one at a time. Whether he’s alive or dead, ignore Kesten, as he has nothing new to say. Equip the Magical Lantern and venture through the mist to the east to engage two Primal Manticores. You can also rest at the nearby Hearth [Perception 1], which will certainly prove invaluable before long. Looks like it’s time to return to Tuskdale, lick your wounds, bury the fallen, and start rebuilding. Continue north after the ghostly figures vanish, vanquish two Primal Giant Spiders, and beyond them you’ll find another cloud of mist. On the plus side, the trapshrooms aren’t traps anymore, so no line of easy experience for you. Not that the mechanic matters much - just know that if you walk into the mist, you’ll end up traveling elsewhere. When you get the chance to respond again, pick the dialogue option “It’s time to get to it, then. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. Whether you take a souvenir or not, you’ll gain a hefty experience reward once the plant is dead and burned. When the last Owlbear falls you’ll immediately shift focus to the other party. When you make the former of the two responses, the gnome will tell you that you must destroy the Everbloom Flower with fire… in both the Other World and your own world. If you head south from here you’ll find some mist to the west, which leads to the first area of the Other World (where you fought the Primal Giant Spiders). If, on the other hand, you head west you’ll encounter an Owlbear (no surprising combat stats this time), south of which you’ll find some ruins near a pool of water. More importantly, you can find a secret passage [Perception 25] to the east. Other World is a place in Pathfinder: Kingmaker. When you interact with it, you’ll get a new option, [Throw the bird’s bones into the water. That Everbloom Flower was resistant to brute force, but let’s see how it likes poison, eh? While you’ve known for a long time that the Guardian of the Bloom wanted to keep the Stolen Lands lawless and uncivilized, what you didn’t know was how she’d set up – and then toppled – rulers and strongmen. This verdant world you find yourselves in is quite a departure from the caves you were in earlier. Failing that, you can attack the owlbear, pass the Perception check in the progress, beat it into submission, retreat and hope combat ends (the further away you can get from the owlbear, the better off you’ll be). Season of Bloom - Womb of Lamashtu. Old Gnome The Lantern King (image) Guardian of the Bloom (image) You access this location through the Womb of Lamashtu location during Season of Bloom. Both have a side area to the east that connects the northern and southern halves, while to the west both have a ruin, the pool of bitter regrets, and the trapshroom-lined hill. Finally, pick up the Cypress Queen’s Crown the Primal Manticore dropped. This will cause portals to open, out of which will emerge three Primal Manticores. His concerns are not shared by the Guardian of the Bloom, however, who has no use for inconvenient morality. When the ghostly images vanish, search the oddly-oppressive rock the nymph was standing on [Perception 1], then note the Treant-Enlarged Owlbear on a cliff to the north. Equip the Magical Lantern again and head north past the pond of bitter regrets, then turn east past some more mist to return to where you saw the will-o-wisps accosting the Guardian of the Bloom. Once done, re-equip the Magical Lantern and return to the Old Gnome’s camp and more importantly the oddly-ominous stone. Neither are easy foes, but the offensive power of three Owlbears easily surpasses the Giant Flytrap. Once you’re up near the tower, make your way to the eastern end of the tower to find a Giant Flytrap, a foe that was once a serious threat, now reduced to easy experience. While equipped you’ll be able to safely pass through the mist without being transported along the usual routes, allowing you to explore the Other World more freely. During the latter section, the … Why not join us today? More importantly, he’ll give you a Magical Lantern, which can be equipped like any weapon (or in this case, torch). This will take you to the ledge where the Treant-Enlarged Owlbear resides… and the treasure it guards. That being the case, you may want to buff up everybody, as depending how you split the party, you might not be able to do so later. The wait time will likely be long enough for any shorter buffs (like Haste) to expire, but after a moment more portals will open up, out of which three Owlbears will emerge. Do so, then interact with the plant and choose to [Destroy the flower]. That would be not only fun but chaotic. In Plane B (where you saw two scenes with the Guardian of the Bloom) these two areas are connected. When you make the former of the two responses, the gnome will tell you that you must destroy the Everbloom Flower with fire… in both the Other World and your own world. Other World is a location in Pathfinder: Kingmaker. First, note that you cannot use area transitions or loot anything while in combat, and if you don’t have a means for dealing with this owlbear you may find yourself stuck in perpetual combat with it. Let’s split up and destroy the flower in both worlds simultaneously.” After this you’ll have to split up your party. While this may look uncomfortably similar to the poison mist in the Swamp Witch’s Hut area, it actually has an entirely - mostly benign - function. South of the still pool of bitter water you’ll find two more Owlbears, which offer few surprises. Dropping a Haste here to preserve your other buffs (like Stoneskin) is a fine idea. select the option “I still have some business to take care of here. < > Alas, such primitive methods aren’t sufficient to eradicate this menace, as the flower will simply grow back! More importantly, you can find a secret passage [Perception 25] to the east. After dealing with the Everbloom Flower, you’ll have to split up your party, and while it’s a short duration, both half-parties will have to win a battle while divided before they’re allowed to regroup. When you emerge from the narrow cleft you found at the end of the Womb of Lamashtu cavern complex, you’ll find yourself in another world. When you’re ready, interact with the Everbloom Flower and select the option [Drop the poison from the lake on the petals] to finally hinder the Everbloom Flower. This time, do not equip the Magical Lantern and pass through the mist to emerge at a clearing where the Everbloom Flower grows. Once done, re-equip the Magical Lantern and return to the Old Gnome’s camp and more importantly the oddly-ominous stone. In Plane B (where you saw two scenes with the Guardian of the Bloom) these two areas are connected. Kill the arachnids, head downhill, turn east and reach the clearing where in Plane A two Owlbears lurked. Continue east through some more mist to find some Primal Giant Spiders. why? A rock [Perception 19] to the southeast of this chest, well-hidden by foliage, contains a Taldan Warrior’s Dog Tag. Disarm them [Trickery 25] and work your way west, disabling these hostile plants as you explore to the west and north. Or an Other World, as the case may be. The mist to the east merely takes you to the western mist, so since that’s a dead-end, just head through the western mist, instead. The mist to the east merely takes you to the western mist, so since that’s a dead-end, just head through the western mist, instead. ], after which select the option [Collect water from the pond] to obtain a Vial with Poisoned Water. South of the still pool of bitter water you’ll find two more Owlbears, which offer few surprises. Another chest to the south is less well-hidden, and it contains more masterwork weapons and a potion. If … You are now in Plane B, meaning there should be new critters to fight. Instead of getting the the 3 owlbears in the fight for the first party, I got 2 dire venom wolves and the greater owlbear-like treant that only gets knocked down but doesn’t die. Watch a phantasm of the Guardian of the Bloom lament, then interact with the water, if you wish - none of your choices here make a discernible difference. https://www.yekbot.com/pathfinder-kingmaker-other-world-walkthrough I killed the Owlbear Trent. Sure, slightly spoilerific, but you’ll probably want to be prepared. I felt like I was going to be stuck in this hellish part of the game forever. He’ll ramble on cryptically about the “Goddess” – presumably the Guardian of the Bloom you’re seeking, and give you vague advice for how to escape this place. Whether he’s alive or dead, ignore Kesten, as he has nothing new to say. If, on the other hand, you head west you’ll encounter an Owlbear (no surprising combat stats this time), south of which you’ll find some ruins near a pool of water. Talk to the Old Gnome and exhaust his dialogue options. I strongly recommend bringing Nok-Nok with you for this area, since this area advances his character story. J. Womb of Lamashtu Pathfinder: Kingmaker ... Click on the hand icon to leave the Other World.
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