(Optional): Bullet Counted Reload – If you want proper, New Vegas-style reloads for tube-fed shotguns, then BCR is mandatory. Edited by vwtrotsky, 06 October 2019 - 08:27 AM. “Vanilla reloads” meaning, with the current shotgun Complete rebuild of the SPAS-12 shotgun, including both semi-auto and pump-action receivers, with fire-mode script integration. Caliente's Beautiful Bodies Enhancer - v2.6.3 23. Bullet Counted Reload Tutorial このMODで使われているリロードの残弾数カウントスクリプトのチュートリアル カテゴリ: XB1 / MOD製作関連 / DLC3 / バグ修正 / 武器アニメーション / Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework. This means that other modders can use the mod … Требования: Fallout 4 версии 1.10.163.0 и выше Slight re-work of the FN Five-seveN, namely scaled up slightly (was a bit too small originally) and the optics now use the included mount instead of just clipping into the top of the slide like they used to. Page 1 of 25 - Bullet Counted Reload - Patches - posted in File topics: Bullet Counted Reload - Patches Collection of Patches for the Bullet Counted Reload System Tweaked the lens textures/effects for the Leupold HAMR/DeltaPoint stack and EOTech Vudu. Page 30 of 53 - Bullet Counted Reload System - posted in File topics: In response to post #75529298. Since it hasn't been updated. The EOTech 512 and variants have been replaced with an EOTech EXPS-3 and G33 magnifier, so all of those need to be re-zeroed. You signed out in another tab or window. Rebuild of all other tube-fed shotguns, including re-animation for the pump-actions, with support for the new Bullet-Counted Reload framework. Bullet Counted Reload System not only fixes this issue, but it’s also a fairly dynamic mod. This requires F4SE in order to accomplish this and there is no suitable alternative Bullet Counted Reload System子弹计数装填最新版,支持原版游戏版本1.10.163模组适用于远港杠杆步枪以及其他所有的武器模组这个模块是一个臭名昭著的Fallout 4错误的引擎级修正,其中武器不能根据发射的次数重 Please re-enable javascript to access full functionality. Just a note, any magazine that holds more than 5 rounds will require you to reload twice to get the full capacity. Page 13 of 25 - Bullet Counted Reload - Patches - posted in File topics: Is there any difference between the first Ithaca patch and the vwtrotsky one? Thank you F4NV team! Re-positioned the Beretta pistols so they actually sit properly in the player’s hand. Edited by Playpal6655, 07 October 2019 - 08:23 AM. Added a new light/laser unit for some handguns, a Viridian C5L. Unfortunately, that means a total loss of foregrip animations for now, but that function will be returning soon. Campsite - Simple Wasteland Camping (and HD Sleeping Bags) - Pillows for Sleeping Bags and Tents 24. I just bought Fallout 4 VR and am running on an Oculus Quest 2. You currently have javascript disabled. Reload to refresh your session. Several functions may not work. Replaced the old Leupold DeltaPoint Pro optic with the original DeltaPoint, both for the HAMR/Deltapoint stack and the slide-ride version on handguns. Sight alignment is borked across the board, they’ll be re-zeroed in a future update. Replaced the old full-size Uzi with newer assets, also added an integrally-suppressed barrel option. The old TA11H and TA11F ACOGs have been replaced and renamed. Bullet Counted Reload System - Fixes an engine issue that causes reload animations to display more bullets than the guns actually need to reload. 100% new assets, proper animations, etc. +Homemaker - Expanded Settlements +BodyTalk +Mod Configuration Menu 1.39 +ZaZ-Extended_Skeleton (ZEX) +Weaponsmith Extended +Vivid Weathers Fallout 4 The current default reticle is the red crosshair but can be swapped for either a .300 Blackout-calibrated chevron, 5.56-calibrated chevron, horseshoe, or cross in amber, green or red depending on the reticle. The TA11H is now part of an ACOG/RMR stack, with the TA11F now just a plain TA31 ACOG. +CAP - Magno Cum Gaudio Patch +Caliente's Beautiful Bodies Enhancer -CBBE-+Bullet Counted Reload - v.1.04c +bp70FO4sexanimations_2 +Better Locational Damage +Atomic Lust +AS Vektor Commonwealth Version Page 19 of 55 - Bullet Counted Reload System - posted in File topics: Looking forward to someone being the first to make a weapon … Otherwise, you’ll be stuck with vanilla reloads. Re-animated all the AR-15/AR-10-pattern rifles, using the animations from the F4NV Service Rifle. Is there any difference between the first Ithaca patch and the vwtrotsky one? Just a note, any magazine that holds more than 5 rounds will require you to reload Bullet Counted Reload - v.1.05 22. I can play other PCVR games at 90Hz just fine like Payday, Elite, Contractors etc. Fallout 4 Close 160 Posted by 1 year ago Archived [Fo4] Finally a mod that adds a proper reloading system for the lever action rifle. - Анимация иногда "дергается" в конце анимации перезарядки от третьего лица. Reload to refresh your session. Hi, BitSpyder. Это проблема мода "Bullet Counted Reloads", и я не могу ее решить. Fallout 4 Close 11 Posted by 1 year ago Archived [Fo4] Is there anyway to get Bullet Counted Reload System to work ok the current version? Page 21 of 55 - Bullet Counted Reload System - posted in File topics: Umm...Thanks, My Attempts To Get Mod Working Spoiler Froze Game On 1st Try,Had Installed 1.03 With Lever Action Rifle v1.02.BSOD Windows on 2nd Try....lolInstalled 1.04 With Lever Action Rifle v1.02.Work on 3rd Try.Rechecked Files On v1.04 With Lever Action Rifle v1.02.Seems Folder … Fallout 4 I've compiled a small list of essential mods for my first playthrough: Definitely: Fallout 4 Script Extender, Unofficial Fallout 4 Patch, Mod Configuration Menu, Bullet Counted Reload System, Extended Dialogue Interface, Companion Stealth Distance Fix, … I currently have done the following: Available as either a dual-use laser/light combo, just the laser or just the light depending on what you want. Would it be possible to make a patch for Modern Firearms 2.6? Might need to be re-zeroed on some of the pistols. Community Forum Software by IP.BoardLicensed to: Nexus Mods. I was wondering if you can make a patch for Shoeburglar's China Lake and HoloRifle mod. # This file was automatically generated by Mod Organizer. A proper engine-level system for bullet counted reloads with all of the features such a system should have.https://www.nexusmods.com/fallout4/mods/41178 New assets for the MK23 handgun, including a re-work of its’ optics and laser/light attachments. Normal maps on some of the parts need fixing, otherwise, it should be 100% functional. Complete rebuild and expansion for the Kriss Vector submachine gun. However in this game I'm hitting 30-45fps.
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