Properly used, Merits and Flaws help players create and individualize their characters. Yes, taking True Faith means you may take no other merits out of chargen (regardless of rank or age) without tacit Wizard approval. Clan flaws, being based on blood potency, spare TBs. (4 point Flaw) (Vampire) Your blood is thin, weak and does not sustain you well. 64) By default, thin-bloods take superficial damage rather than aggravated from sunlight. Thin-Blood Merits and Flaws These Merits and Flaws only apply to thin-blood characters. 15th Generation(4) (CB Malk Rev pg. Merits and Flaws are divided into four broad categories: Physical, Mental, Social and Supernatural. They thus do not count against the maximum dots in Advantages and Flaws allowed to be selected during character creation or purchased through experience. They have no dot value; each Flaw balances a Merit, and vice versa. devoid of any direct Supernatural influences or benefits. An additional 7 points needed for each extra dot/rating. Physical . No two thin-bloods are the same. Thin-Blood Merits and Flaws. Merits. TBs, in some ways, have no disciplines. Merits and Flaws are optional Traits that a Storyteller may choose to include, or prohibit, in her chronicle. This is followed by character creation for dhampir, including their strengths and weaknesses, and acceptable Discipline. The Thin blood flaw usually acompanies this flaw. Generation is irrelevant to them, as catenating blood allows theoretically infinite reproduction. Supernatural Merits and Flaws cannot be taken at character creation, as all characters will begin play as normal mortals, i.e. Thin Blood: 4: double all blood costs, must WIN simple test to embrace, takes extra round for disc use physical flaw: st given: Hand of Hades: 5: All small life dies near you. However, unless otherwise specified, any supernatural or Camarilla society Merits or Flaws are for Kindred only. Merits cost pts but flaws can add from 1-7 more pts for more freebie pts. All blood point costs are doubled (e.g., using blood-related Disciplines or healing damage), and you are unable to create a blood bond. The Camarilla hounds them partly for this very reason; not even their nature adheres to any rules. Furthermore, efforts to sire other vampires succeed only 20% of the time. Although you have a Bloodpool of 10, you may only use eight of them. The Thin blood flaw usually accompanies this flaw. Merits. When creating a thin-blood character, choose one to three Thin-Blood Merits and an equal number of Thin-Blood Flaws. Some of these Merits and Flaws can be taken by other supernaturals (including ghouls) and some mortals. 14th Generation (2pt) (VtM 3rd) You are a childe of a 13th Gen. Lick. You may not have the Generation or Status background. FLAWS. Arguably, the most significant change made to the VtM setting by V5 is the new take on Thin Bloods. You have a deep-seated faith in (and love for) Gaia, God or whatever it is you consider the Almighty. Here is a list of acceptable Merits and Flaws for vampire characters. How to create a thin-blooded character, including a new experience points chart for thin-blooded, a new Background, and thin-blooded Merits and Flaws. In many ways, TBs could be read as an altogether new species of vampire. However, one of the options among the thin-blood specific Merits & Flaws makes them immune to sunlight and able to be active during the daytime, but they don't have any access to their vampiric abilities while exposed to it. Though you do not forget such things as Knowledges or Skills, you do forget names, addresses, and when you last ate. Absent-Minded: This Flaw may not be taken with the Merit Concentration. Benevolent Blood 1 pt.
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